HomeElectronic Games and Exclusions
Electronic Games and Exclusions
Jeux électroniques et exclusions
Published on Friday, May 03, 2013
Abstract
This call for papers is for a multidisciplinary day conference on the subject of "Games and Exclusion" with a main focus on electronic and video games in social work approaches to socially excluded groups and populations. Papers can be submitted by researchers in all fields of the human and social sciences, professionals in social work as well as students in social work, masters and Phd programs. This day conference will take place on the 21st November 2013.
Announcement
This call for papers is for a multidisciplinary day conference on the subject of "Games and Exclusion" with a main focus on electronic and video games in social work approaches to socially excluded groups and populations. Papers can be submitted by researchers in all fields of the human and social sciences, professionals in social work as well as students in social work, masters and Phd programs. The conference will take place at the Regional Institute for Social Work situated in the eastern inner suburbs of the Paris region.
Address: IRTS IDF Montrouge Neuilly-sur-Marne, 150 rue Paul Vaillant Couturier, 93330 Neuilly-sur-Marne.
Aims of the conference
This day conference is organized by the Paris 13 university (laboratory of research CRIDAF Centre for intercultural research in francophone and Anglophone areas) and the Montrouge 6 and Neuilly-sur-Marne Institute of Social Work (IRTS) as part of a larger program of partnership between these two institutions. The aim is to construct closer links between academic knowledge and social work practice. The day conference will take its departure point from an analysis of common sense views of video and electronic games and their impact on social work with a view to constructing a sounder framework for practice based on knowledge from research. The conference will enable participants to frame video gaming in the context of wider understanding of evolving cultural and social determinants. Empirical and praxeological views prevailing in the field will be compared to research paradigms in fields relevant to social work. A comparative approach between the French and Anglophone cultures will form an important part of the conference both in the plenary sessions and in the workshops. On a scientific level, the conference aims to
- Present research about electronic games, and more specifically on themes such as the following:
- social relation and the construction of social norms within groups of players and their environment,
- how social trajectories can be an obstacle to, or facilitate, access to health and social work professionals and services,
- how sociological norms define some gaming behavior as "pathological" and others as acceptable, this question being related to current wisdom in the field of addictology and gaming studies.
- Explore similarities and differences between social relations in electronic games and more traditional forms of play.
- Identify cultural and intercultural determinants relevant to the understanding of online games particularly by a comparative study of French and Anglosaxon approaches.
- Define questions that could be a starting point for future research relevant to social work inthe field.
This day conference also aims to develop understanding among social work professionals particularly involved in projects with socially excluded individuals or families. A number of conceptual frameworks will be discussed with a particular focus on the trajectory of individuals and the definition of social norms. The conference will also give particular attention to the possibilities offered by electronic games in the context of educational, rehabilitative or supportive social work with people with handicaps. Papers about uses of games as a basis for social work relationships with service users, for team work or for social work education would also be welcome.
Topic 1: Anthropology and sociology of modernity and their relation to electronic games.
Can they be a source of new forms of relationships, social norms and integration into social structures such as the world of work? How are video and electronic games concerned by new forms of “disembedded” social relationships or by new forms of social identity and celebration of the self. Do worries expressed by social workers confronted with new relationships to temporality and modernity correspond to a particular form of resistance or conservatism or are they a result of contradictions inherent in their mandatory or institutional missions ?
Papers can be submitted within two main thematic areas, based either on research or on analysis of professional experience: 7
Topic 2: Analysis of educational and social work practices using or referring to electronic games.
This involves an exploratory approach to ways in which social workers and professionals in related fields can take into account the universe of electronic games in the promotion of “inclusion” and in their work with people in situations of social exclusion. Can electronic or online gaming be put to uses in this field and if so, under what conditions and what precautions need to be taken ? Analytic accounts of experiences already know will be welcome if they are completed by new analysis or perspective on the work undertaken.
Keywords
Electronic games Exclusion Inclusion Social Work Interpersonal relations Modernity
Submission guidelines
The working language of the plenary sessions is French.
A limited number of contributions for workshops can be accepted in English on condition that authors supply a full text in French in advance.
Contributors are invited to send two copies of their propositions in a text of 1500 to 2000 signs, by email to the following addresses:
John Ward, coordinator of the day conference: john.ward@irts-montrougeneuillysurmarne.eu
Catherine Lecossier, assistant to the director: catherine.lecossier@irts-montrougeneuillysurmarne
for the 10th July 2013
The scientific and organizational committees will respond to proposals by the 1st September 2013. Full papers must be received at the latest by the 21st October 2013.
Proposals must indicate the title and functions of the author or authors, the topic within which the paper is to be presented, a brief summary of its contents and method, its relation to social work or social intervention and the material used (poster, powerpoint, audio-visual presentation, interactive presentation).
Subjects
- Sociology (Main category)
- Society > Ethnology, anthropology > Social anthropology
- Zones and regions > America
- Mind and language > Education > Educational sciences
- Zones and regions > Europe > British and Irish Isles
- Mind and language > Information > History and sociology of the media
- Mind and language > Representation > Cultural identities
- Mind and language > Epistemology and methodology > Digital humanities
Places
- IRTS IDF Montrouge Neuilly-sur-Marne - 150 rue Paul Vaillant Couturier
Neuilly-sur-Marne, France (93)
Date(s)
- Wednesday, July 10, 2013
Keywords
- jeux électroniques, exclusion, inclusion, travail social, lien social, modernité
Contact(s)
- john ward
courriel : john [dot] ward [at] irts-montrouge-neuillysurmanre [dot] eu
Reference Urls
Information source
- john ward
courriel : john [dot] ward [at] irts-montrouge-neuillysurmanre [dot] eu
License
This announcement is licensed under the terms of Creative Commons CC0 1.0 Universal.
To cite this announcement
« Electronic Games and Exclusions », Call for papers, Calenda, Published on Friday, May 03, 2013, https://calenda.org/246454