AccueilLive Performance and Video games
Live Performance and Video games
Appropriations, Inspirations and Mutual Transfers
Publié le vendredi 30 septembre 2022
Résumé
Narrative strategies, immersion, interaction, identification, multimodality, characters and the relationship between physical and virtual worlds: the fields of investigation concerning the complex relationship between live performance and video games are numerous and compound. This symposium will bring together specialists in the field and will provide an overview of research into this relationship.
Annonce
Presentation
Narrative strategies, immersion, interaction, identification, multimodality, characters and the relationship between physical and virtual worlds: the fields of investigation concerning the complex relationship between live performance and video games are numerous and compound. This symposium will bring together specialists in the field and will provide an overview of research into this relationship.
Registration
Free registration : Meeting Registration - Zoom
Programme
October 5
Time (UTC+2h)
13:45-14:00 Registration Zoom
- 14:00-14:05 Welcome address Anton Rey (ZHDK, Switzerland)
- 14:05-14:15 Introduction Izabella Pluta (CET, University of Lausanne, Switzerland) Réjane Dreifuss (ZHDK, Switzerland) Simon Hagemann (Crem, University of Lorraine, France) Théo Arnulf (Paris 8 University, France)
14:15-15:00 Performances in Video games Britta Neitzel (University of Düsseldorf)
15:00-16:30 Theater and Video Games: mutual appropriation
- Fanny Barnabé and Sacha Bernard (University of Liège): Spectacularization of Play in Live-Streaming Speedrun Marathons: From Performativity to Mediation
- Cason Murphy (Iowa State University): No Longer “Merely Players”: Porting the Elements of Theatre into Video Gaming
- Jacques Ghoul-Samson and Jean-Michel Denizart (University of Toulon): To Stream, a Performance Between YouTube and Television
16:30-17:15 Mike Sell (Indiana University of Pennsylvania): Yes, But…: On Performance and Video games
October 6
Time (UTC+2h)
13:45-14:00 Registration Zoom
14:00-14:45 Miguel Sicart (IT University Copenhagen): Playing Bits: Play and Performance with Computational Agents
14:45-16:45 Game World, Real Life: Learning Tools Chair
- Mike Sell (Indiana University of Pennsylvania) Isabelle Starkier (University of Evry): Differences of Games: When Theatre Encounters Escapegames in Video Conferencing
- Diane Dufort (Catholic University of the West): Serious Alternate Reality Games: Towards a Design Framework Chris Berchild (Indiana State University): Video Games and Their Place in Live Theatrical Pedagogy
- Julien Feyt (University Jean-Monnet-Saint-Etienne): Repeat After Me: Performance Between Gamification and Cartography
16:45-17:45 Roundtable: Theatre Artists and Game Designers: Creativity and Interplay
- Mia Consalvo (Concordia University, Montreal)
- Susanne Kennedy (theatre artist)
- Michael Goodchild (theatre artist, RGB Project)
- Mary Flanagan (artist and game designer, Dartmouth College, New Hampshire)
October 7
Time (UTC+2h)
13:45-14:00 Registration Zoom
- 14:00-14:45 Larry Switzky (University of Toronto): Who (and What) Performs in Video Game Theatre?
14:45-16:15 Digital Technologies: New Challenges for Theatermakers
- Georges Gagneré (Paris 8 University): Directing Avatars in Live Performances
- Aria Giacona (University of Houston): Virtual Mask: Isekai as Performance
- Victor Inisan (University of Rennes 2): Unreal Engine in the theater: New Challenges for the Lighting Designer
16:15-17:00 Margarete Jahrmann (University of Applied Arts, Vienna): Ludic Performances in Hybrid Assemblages
17:00-17:45 Josephine Machon and Munotida Chinyanga (Middlesex University): “It’s (not) only a game”… Some Game-changing Potentials of Game-based Theatre
17:45 Closing words
Organisers
- Réjane Dreifuss (ZHDK, Switzerland)
- Simon Hagemann (Crem, University of Lorraine, France)
- Izabella Pluta (CET, University of Lausanne, Switzerland)
In collaboration with Théo Arnulf (Paris 8 University, France)
Experts
- Ágnes Bakk (Moholy-Nagy University of Art and Design, Hungary)
- Réjane Dreifuss (ZHDK, Switzerland)
- Laurent Di Filippo (Crem, University of Lorraine, France)
- Douglas Eacho (Center for Drama, Theatre and Performance Studies, University of Toronto, Canada)
- Georges Gagneré (Inrev, University of Paris 8 Vincennes - Saint-Denis, France)
- Simon Hagemann (Crem, University of Lorraine, France)
- Marleena Huuhka (Faculty of Information Technology and Communication Sciences, Tampere University, Finland)
- David Javet (Gamelab, University of Lausanne, Switzerland)
- Cédric Plessiet (Inrev, University of Paris 8 Vincennes - Saint-Denis, France)
- Izabella Pluta (CET, University of Lausanne, Switzerland)
- Hélène Sellier (The Seed Crew, France)
Host (online)
Institute for the Performing Arts and Film, Zürcher Hochschule der Künste (Switzerland)
In cooperation with
Inrev, University of Paris 8 (France) Crem, University of Lorraine (France) GameLab UNIL-EPFL, University of Lausanne, École polytechnique fédérale de Lausanne (Switzerland) Association Theatre in Progress (Switzerland)
Catégories
- Information (Catégorie principale)
- Sociétés > Sociologie > Sport et loisirs
Format de l'événement
Événement uniquement en ligne
Dates
- mercredi 05 octobre 2022
- mardi 06 septembre 2022
- mercredi 07 septembre 2022
Fichiers attachés
Mots-clés
- jeu vidéo, performance
Contacts
- Simon Hagemann
courriel : simon [dot] hagemann [at] univ-lorraine [dot] fr
URLS de référence
Source de l'information
- Nathan Engelmann
courriel : nathan [dot] engelmann [at] univ-lorraine [dot] fr
Licence
Cette annonce est mise à disposition selon les termes de la Creative Commons CC0 1.0 Universel.
Pour citer cette annonce
« Live Performance and Video games », Colloque, Calenda, Publié le vendredi 30 septembre 2022, https://doi.org/10.58079/19ms