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HomeHeritage and experience design in the digital age

Heritage and experience design in the digital age

5th hyperheritage international symposium

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Published on Thursday, November 30, 2017

Abstract

The term hyperheritage covers every hybrid cultural heritage environment augmented with digital information inviting us to explore new ways of perceiving, experiencing and practicing cultural heritage. Massive developments on ICT and the unprecedented spread of mobile, location-aware and immersive (augmented and virtual reality) technologies and devices, advocate for the exploration of new forms of human to human, human-computer and human-environment interaction and information communication on cultural heritage. These advances also imply gradually establishing new ways and means to comprehend, access, process, experience and perceive digital and interconnected cultural heritage information on a variety of delivery platforms, devices and environments.

Announcement

2018, 13-15 May

Argument

The term hyperheritage covers every hybrid cultural heritage environment augmented with digital information inviting us to explore new ways of perceiving, experiencing and practicing cultural heritage. Massive developments on ICT and the unprecedented spread of mobile, location-aware and immersive (augmented and virtual reality) technologies and devices, advocate for the exploration of new forms of Human to Human, Human-Computer and human-environment interaction and information communication on cultural heritage. These advances also imply gradually establishing new ways and means to comprehend, access, process, experience and perceive digital and interconnected cultural heritage information on a variety of delivery platforms, devices and environments.

Human-to-Human computer-mediated communication protocols, are inviting information designers to reconsider the design of all digitally augmented Cultural-Heritage environments. Rather than questioning or challenging the role of traditional Cultural Heritage institutions, HyperHeritage comes to offer new communication means for processing, experiencing and perceiving Cultural Heritage information, as produced, created, consumed and experienced in all digitally interconnected dimensions and spaces.  

In June 2016, at the last conference, UNESCO reaffirmed the importance of tangible and intangible cultural heritage for the preservation and promotion of culture and as an engine for sustainable development. 

We are moreover witnessing an increased engagement from researchers, social actors, institutions and diverse publics for reconceptualising the transmission of cultural heritage in all its dimensions. This phenomenon is inherent to the preservation, development, experiencing and transmission of cultural heritage. It occurs in different temporalities and merges all facets of cultural heritage as it is experienced, perceived and lived. It also evokes issues related with concepts such as the construction of self, identity, emotions, memory, creativity and imaginary heritage spaces. 

The fifth HyperHeritage International Symposium (HIS.5) will be focusing –yet not limited-  on the theme "Heritage and experience design in the digital age ». 

HIS.5 examines the connections and operational complementarities occurring in the realm of the digital when it comes to the conceptualisation and design of digitally mediated heritage experiences. Indeed, while the theoretical elaborations on the creation, preservation and dissolution of heritage makings and memory registries are numerous, there are few empirical works dealing with planned or progressive experiments, and the integration of digital technology. Thus, HIS.5 focuses on the relationship between heritage experiences combining design and powerful tools for the preservation, study and transmission of cultural heritage information in an innovative way. It questions the diversity of merging points both in cultural heritage and experience design and how theories as well as contemporary practices relate to cultural heritage issues.

The goal is to think about cultural heritage, from its preservation and conservation to its dissemination, apprehension and re-appropriation, by integrating innovative tools that allow to "live" physically or virtually in “mixed” or "augmented reality" environments. 

The main axes around which HIS.5 will evolve include:

  • Adding new value to cultural heritage monuments, artefacts, documents and know-how through the use of digital technologies (virtual or augmented reality, digitization, 3D printing);
  • Creating and curating new content for experiencing cultural heritage, accessible and available, anywhere, anytime on a variety of platforms and devices (e.g. ubiquitous computing, NFS, cross-media, …);
  • Digitizing, producing, managing, making sense of, disseminating digital heritage content and associated data

Topics (key words)

Main topics of interest for the conference include -but are not limited to- the following: 

  • Augmented Reality and Virtual Reality for Cultural Heritage
  • Cultural Heritage applications and Big Data
  • Computer Vision for Cultural Heritage
  • Archives and Data Management 
  • Data Visualisation and Cultural Heritage 
  • Spatial data mining and Cultural Heritage 
  • Serious Games for Cultural Heritage
  • Cultural Heritage Formal and Informal Education and Tools
  • Cultural Heritage Information acquisition, restitution and retrieval
  • Cultural Heritage Information Design 
  • Experience Design
  • Advanced digitization & scanning 
  • GIS services and architectures for CH
  • Human-Cultural Heritage Interaction
  • Hyper Heritage Project Development & Management
  • Internet-of-Things (IoT) 
  • Modeling and Simulation approaches
  • Open Cultural Heritage Data Management
  • Social Networks & Communities in Cultural Heritage

The conference aspires to explore and compare emerging scientific approaches on these topics. Authors are invited to submit papers describing past and current research projects and initiatives, as well as experience with proof-of-concept, prototype and operational systems. 

Instructions to Authors

Full papers (max 25000 characters) to be sent as PDF file – save the file with the initials of the title of your contribution. Example – TPINP.doc, or TPINP.docx. Submit directly: click here "Submission". For all questions, contact: info@hyperheritage.org

The contributions should be fully anonymized and should not reveal the name of the author(s). Documents that do not comply with this rule will be excluded from the evaluation process. Authors of accepted papers will be invited to submit camera-ready papers in PDF (submitted directly to the conference submission system: Submission)

Official language of the conference

  • Paper submission: English and French
  • Presentation: English and French (simultaneous translation is not available)
  • Documents that do not comply with this rule will be excluded from the evaluation process. 

Reviewing process

All submitted papers will be reviewed using a double blind refereeing process. 

Important dates

  • Abstract submission: December 30, 2017

  • Notifications to authors: January 30,  2018
  • Final papers submission: February 15, 2018
  • Notifications to authors: March 30, 2018 

Subjects

Places

  • Faculty of Architecture, University of Constantine III
    Constantine, Algeria

Date(s)

  • Saturday, December 30, 2017

Keywords

  • heritage, design, experience, museum, virtual-reality, augmented-reality, story-telling

Contact(s)

  • Khaldoun Zreik
    courriel : zreik [at] univ-paris8 [dot] fr
  • Nasreddine Bouhai
    courriel : nasreddine [dot] bouhai [at] univ-paris8 [dot] fr

Reference Urls

Information source

  • Khaldoun Zreik
    courriel : zreik [at] univ-paris8 [dot] fr

License

CC0-1.0 This announcement is licensed under the terms of Creative Commons CC0 1.0 Universal.

To cite this announcement

« Heritage and experience design in the digital age », Call for papers, Calenda, Published on Thursday, November 30, 2017, https://calenda.org/423870

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